I stumbled across an article that pretty much sets out everything that is wrong with MMORPG's nowaday
not that i am a game addict.... even though i am starting to be like one.
playing computer soccer day in day out sure screw ups the mind
i even dream of pressing R2 and square in my sleep
computer games is sth all of us can relate to.
i mean who hasn't played any games before?
oh well sth to think about:
from another article-
Having recently hit level 60 at WoW, I could not help but notice a startling similarity between WoW and Singapore.
For the benefit of those not in the know, level 60 is the absolute highest level you can attain in WoW. In many ways, it represents a coming of age. This is where your character stops growing and starts participating. There are many "60's only" places and quests. It's like getting keys to the executive bathroom. A whole new world awaits you.
Here's the catch. The game at level 60 is vastly different from the game at level 1-59. Strategies that once worked from level 1-59 absolutely do not work at level 60. At levels 1-59, you have many choices to thrive. At level 60, you really only have two choices to avoid character stagnation.
You either sell out, or compete for scraps.
Like WoW, Singapore literally hands you the game from levels 1-59. Sure, there are super-performers in school who get all the perks. Sure there are people who get crushed by the wheels of a merciless system. By and large, however, you -will- get a decent education, you -will- get your bellies filled, and you -will- enjoy a standard of living that, while not fantastic, is certainly comfortable. Singapore hands its citizens the equivalents of level 1-59. The system facilitates both casual participants as well as fanatic workaholics. You can choose to work hard, or not.
Once you hit 60, the environment changes. The strategies that kept you alive at levels 1 to 59 don't work any more. You realise that your NUS degree, and whatever few marketable skills you have means little and increasingly less in the big bad world out there. You realise that that you are largely helpless in spite of the fact that you may have worked your ass off during levels 1-59. Casual participation becomes nigh impossible. Only complete utter dedication will allow you to thrive - anything else risks stagnation. You realise that there are only two ways to achieve the end-game rewards. You can team up with people to get "raid" end-game dungeons, or you can fight other players in "(P)layer (V)ersus (P)layer" battlegrounds.
Teaming up requires having a skill set that the team needs. That skill set may not be the one that is most desirable to you, merely those most desirable to the team. The team does not care if you have hopes, dreams and aspirations of your own. The team only cares if you can contribute to help them slay Blackwing, Onyxia or Ragnaros. Except, if you've played WoW long enough, you will know that many raiding guilds are run like military organizations or corporations, and have more than their share of catass-ery.
0 Comments:
Post a Comment
<< Home